Deep in the Woods
In a realm far away the queen ordered to bring her a magic flower, the only possible remedy for her son’s ailment. The flower grew in the heart of the primeval forest. A glorified noble house was chosen to complete this mission, and none of its members could fail, return without the flower and avoid severe capital punishment. But the one who succeeds would gain riches and immortal glory.
After his farther and brothers went deep to the woods and never returned, the turn of the youngest son came.
HOW TO PLAY THIS GAME
Use Left mouse button to attack and Right mouse button to block. The running timer in a fight shows how much time is left before you can attack again. Exclamation mark alerts you to a coming monster’s attack. The hero’s block lasts only a second, so be careful with timings. The numbers near a monster show its maximum (comes first) and actual HP. A healing potion is used automatically when hero’s HP is lower than 15, but you can use it manually too. When a monster is defeated, the hero gets an item (sword, armor or shield). Its level is in the bottom right corner of its icon, the higher level, the better chances. To equip an item click on it or drag to the equipment slots (on the left, with characteristics above). Web version may not adapt properly to your display resolution.
Authors
Team lead, composer: Anruz (SoundCloud, VK)
Game designer, narrative designer, scriptwriter: Saintgloriel
Developers: parnaz, kEdo
Artists:
Vladdemord (Instagram, Artstation)
EkutukE (Artstation)
Tasogama
Rudll255 (VK, 52252345rudll@gmail.com)
Status | In development |
Platforms | HTML5, Windows |
Authors | Saintgloriel, Totoseta, Anruz, parnaz |
Genre | Action |
Made with | Unity |
Tags | 2D, Fairy Tale, Forest, Ludum Dare 48, Medieval, Unity |
Links | Ludum Dare |
Comments
Log in with itch.io to leave a comment.
kinda good